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Thursday, February 18, 2010

What is a Salchow?



For those who love them some figure-skating, but don't know exactly what's going on. Here are the different jumps defined by WIKIPEDIA.ORG

Common jumps

In order of least to most difficulty under the ISU Judging System, the six most common jumps are:

The toe loop jump is a toe jump that takes off from the back outside edge and lands on the same back outside edge (in other words, a toe-pick assisted loop jump, although the mechanics of the two jumps are very different). This is sometimes known in Europe as a cherry flip. Double or triple toe loops are often seen as the second jump of a combination. As solo jumps, they are most commonly entered from a three turn.

The salchow jump (pronounced "sal-kow"), named for its originator Ulrich Salchow, is an edge jump. It takes off from a back inside edge and lands on the back outside edge of the opposite foot. Salchows are most often preceded by a forward outside 3 turn, but a mohawk entrance is not unusual.

The loop jump is another edge jump, launched from the back outside edge and landing on the same back outside edge. It is also known in Europe as the Rittberger after its inventor, Werner Rittberger. Loops can be done as the second jump in a combination.

The flip jump is a toe jump that takes off from a back inside edge and lands on the back outside edge of the opposite foot. A flip is usually preceded by a forward outside 3 turn or forward inside mohawk.

The lutz jump, named for its originator Alois Lutz, is a toe jump that takes off from a back outside edge and lands on the back outside edge of the opposite foot. The lutz is a counter-rotated jump. Lutzes can often be identified by the long, backward diagonal glide preparation, though this is not necessary to do a lutz.

The axel jump, named for its originator Axel Paulsen, is an edge jump launched on the forward outside edge and landed on the back outside edge of the opposite foot. Because it has a forward takeoff but lands backwards, a single axel actually has 1.5 rotations.

APT

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